Godot Engine Ecosystem Vision Statement
This document sets forth the Godot Engine Ecosystem Vision Statement (the “Statement”).
Section 1. Purpose of the Statement
Over time, the number of people and companies using Godot has grown, the Godot ecosystem has expanded and the purposes for which Godot is used have also evolved. This statement sets out the vision that the Godot Foundation has for the ecosystem and guides the decisions of the Foundation. To help further support this growth and further drive Godot’s fundamental mission, the purpose of this Statement is to set forth guidelines that are intended to:
- broaden, deepen and strengthen the Godot ecosystem;
- promote transparency and trust regarding Godot;
- encourage collaboration to help strengthen Godot;
- encourage new uses of Godot’s technology; and
- ensure that interactions between members of the Godot ecosystem among themselves and people who are not part of the Godot ecosystem reflect at all times the open-source values upon which Godot was built.
This Statement is meant to be read with the Godot Foundation privacy policy, a copy of which is found here: https://godotengine.org/privacy-policy.
For the avoidance of doubt, this Statement is not meant to:
- restrict the rights of any GEP (defined below) under the MIT license, as set forth in Section 10 of this Agreement;
- restrict any legal rights of the GEP.
Section 2. Administration of the Policy
The Statement will be maintained by the Godot Foundation. Any changes to this Statement must be approved by the Godot Foundation. If changes are made to the Statement, they will be promptly published on the website of the Godot Foundation.
Section 3. Godot Ecosystem
For the purposes of this Statement, a Godot ecosystem participant (a “GEP”) is meant to include persons or companies who use Godot for development, research or commercial purposes, regardless of where those persons or companies are located.
Section 4. Respect for Open Source Values
It is expected that all GEPs will remain mindful and supportive of the core open source values of Godot and not make any representation or enter into any commercial or non-commercial arrangement that states or implies that Godot will deviate from those values. Statements of Godot’s open source values are found in the Governance section of the Godot website, which is found here: Governance - Godot Engine.
Section 5. Representations Regarding Relationship with Godot
At no time should any GEP make any representation to the effect that:
- they own Godot; or
- they control Godot.
Section 6. Products and Services Based on Godot
It is recognized that GEPs may develop, market and sell products and services that are based on Godot or forks of Godot which are modified in different ways. These products and services may be designed on the expectation that certain upgrades will be made to Godot and/or the timing of those upgrades. There can be no guarantee regarding the nature or timing of any Godot upgrade.
Additionally, some GEPs may develop products and services with the expectation that those products or elements of them will be upstreamed to Godot. There can be no guarantee that any feature will be upstreamed to Godot. All upstream requests must be made via Pull Requests that shall be evaluated by the relevant Godot teams.
Further, some GEPs may develop products and services around Godot to provide new features with the expectation that Godot will not build or incorporate competing features. There can be no guarantee that Godot will not develop or incorporate a new feature that competes with an existing feature offered by a GEP.
Section 7. Godot’s Operational and Strategic Direction
No GEP should make any representation that it makes or is in a position to influence Godot’s operational or strategic direction. All decisions regarding Godot’s operational and strategic direction are only made by Godot leadership.
For more information on Godot’s decision making structure please see the Governance section of the Godot website, which is found here: Governance - Godot Engine.
Section 8. Godot Support Activities
The are many ways for GEPs to support Godot, including but not limited to:
- contributing code;
- providing different types of financial support;
- translating or making improvements to Godot technical documentation;
- organizing different types of events; and
- offering suggestions about how to improve Godot (such activities collectively, “Godot Support Activities”).
For the avoidance of doubt, no Godot Support Activity shall give any GEP the right to control or influence Godot in any way beyond their ability to participate openly in the development of Godot as a community member.
Section 9. Engagement with Godot Community
All GEPs should respect Godot community rules and strive to be a positive member of the Godot community and contribute to its growth and improvement. In particular, all GEPs should follow the Godot Engine Code of Conduct which is available on the Godot website here: https://godotengine.org/code-of-conduct.
Section 10. No Infringement of Open Source Commitment
Nothing in this Statement is meant to limit the rights all GEPs and non-GEPs have under the terms of the MIT License.